top of page



STEAM is an educational approach that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student exploration, discussion, and creation. It's foundations lie in inquiry, critical thinking, creativity through design and project-based learning. Investigation, curiosity, problem-solving, collaboration, and creativity are foundational to this process.


STEAM-based projects are hands-on, authentic, real life learning experiences that cater to developing divergent th1inking. Students will be working through creative design processes, gaining and utilising knowledge and skills across both STEAM and traditional arts and technology disciplines. 


Year 7 Skills Programme

In Year 7 all students rotate through 8 modules in STEAM. These are Food, Robotics, Wood, Metal, Textiles, Visual Art, Dance/Drama and Music. During these modules students are taught the skills associated with each learning area and implement their new skill knowledge through practical project work that supports and reinforces these. Students in Y7 attend STEAM classes for 4 hours per week.

Year 8 Project Work

Year 8 students are provided with a variety of real life projects that they can opt in to. These projects tie back in to supplement and support their homeroom learnings. At the beginning of each new module, each STEAM teacher outlines what they are doing and the final product that is expected from the students. Students then opt in to a specific area of interest to them. We do the best we can to ensure every student is placed in one of their two first choices for each module. Students in Y8 attend STEAM classes for 4 hours per week.

bottom of page